VR Development with Unity

VR Development with Unity

Step 1 of 2

50%
  • $500 non-refundable deposit

VR Development with Unity

NIGHT-COURSE | 10 WEEKS | LA & SF | MEETS WEEKLY

PROGRAM PARTNERS

Overview

At Upload, we believe in education that prepares you for the real world. Our skills-based learning approach includes a focus on maximizing learning retention, exposure to real client projects and programs to help you build a powerful professional network.
This weekly night course is perfect for beginners who want to invest in learning how to create professional VR experiences.

10 weeks in class building personal projects and portfolio pieces

4 weeks post-class building a project for a real-world client (optional)

1 day teaching others VR development (optional)

Beginner Friendly, no prior experience required

CURRICULUM ADVISORS

Get access to 100’s of premier VR/AR Mentors/ Investors and Partners through the Upload Network.

Cy Wise

Creator of Job Simulator

Jules Orbach

Founder & CEO

Tony Parisi

Global Head of VR/AR

Phillip Rosedale

Founder

Danny Unger

Founder

James Iliff

Co-founder & CCO

BY THE END OF THIS COURSE, YOU WILL BE ABLE TO...

Create a single-player VR experience

Create VR apps with Unity

Implement VR Design Principles

Manage production of a VR project (for a client)

Communicate insights about VR

Teach other people how to build VR experiences in Unity

Collaborate on a group Unity VR project

upload_network

Join Upload's powerful global network of immersive technology professionals and consumers.

INVESTORS

CORPORATE PARTNERES

MENTORS

TALENT

MEDIA

WORKSPACE

Student-made VR Experience



“My passion had always been to bridge the gap between art and technology to make meaningful experiences. At Upload, we were able to accomplish this by the end of the course by creating Found, an award winning VR experience featured at Oculus Connect 3’s Keynote. A subset of the team and I are now launching our own studio, Paracosm VR Studios.”

- Jewel Lim, Co-Founder of Paracosm VR

Visit Campus

Schedule a tour to learn more about Upload and try some VR demos created in past courses!

Meet Your Instructors


RAM RAMARKRISHNAN

Ram is a developer and fix-it guy at Atakote Studios, creators of such VR titles as ‘Live in Color’, currently available on Steam. He loves working with emerging technologies and bringing content to life, and has done so previously at BT, Intel, IBM, Spotify, and various startups. He holds a computer science degree from a school who shares its mascot with the GO programming language, and an MBA from Kellogg but does not eat Special K. He’s also actively working on how to make himself irrelevant with AI (rather than just irreverent).

TIFFANY RABER

Tiffany Raber is a Unity developer, 3D asset creator/designer, and biomedical illustrator. A recent graduate from the Biomedical Visualization Graduate Program at the University of Illinois at Chicago, Tiffany grew a passion for interactive medical education/simulation techniques in the AR/VR space. She believes that the advancement of MedVR will directly impact and transform the field, improving patient experience, surgical training, science education, and overall user health. Currently, Tiffany is a Visiting Research Assistant, working in modeling and simulation in VR, at The U.S. Army Research Laboratory West, located at USC’s Institute for Creative Technologies.

SYLLABUS


Class 1: Intro to VR, Unity and C# Programming
  • Welcome to Upload Class Ice Breakers VR in the World Intro to Unity with C#

Class 2: Core Unity Functionality
  • Information Gathering 101 Build a Shooting Gallery game Start Your First Solo Game

Class 3: VR Input and Interaction
  • Intro to the Oculus SDK Create Throwing functionality Create Teleportation functionality Presentation on VR constraints Design Frame primer

Class 4: VR User Interfaces & Lighting
  • Primer on UI in VR Create a basic menu system Challenge to make a different type of menu system Lighting activity

Class 5: VR Workflow and Group Projects
  • Version control lecture and activity Scrum presentation and activity Form teams for project creation Sprint planning meeting and start group project

Class 6: Testing and Feedback Cycles: Group Project Review
  • Intro to Bugs and Lighting TDD Developing Test Cases Guiding Questions for Users Guiding Questions for Testers

Class 7: Final Project Introduced and Create a VR Design Document
  • Idea generation activity Design and scoping activity Team formation and final project decisions Start your Design Doc

Class 8: VR Architecture & Performance
  • Teacher-specific lecture or activity (optional) Help with Presentations Final Project work time

Class 9: Teacher's Choice
  • Teacher-specific lecture or activity (optional) Help with Presentations Final Project work time

Class 10: Presentations
  • Finalize VR builds Present projects to class Mingle and test each other's projects Afterparty / Celebration

TUITION

Reserve Your Seat. Payment Plans are available.

San Francisco (SoMa)
May 16 - July 25
Tuesdays
$2495 (SOLD OUT)

$500 non-refundable deposit

Los Angeles (Marina Del Rey)
May 15 - July 31
Mondays
$2495 (SOLD OUT)

$500 non-refundable deposit

Los Angeles (Marina Del Rey)
July 18 - Sept 26
Tuesdays
$2495

$500 non-refundable deposit

San Francisco (SoMa)
July 17 - Sept 25
Mondays
$2495

$500 non-refundable deposit

FREQUENTLY ASKED QUESTIONS

Answer all of your questions