Get the VR Development with Unity Syllabus

VR Development with Unity

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  • $500 non-refundable deposit

VR Development with Unity

NIGHT-COURSE | 10 WEEKS | LA & SF | MEETS WEEKLY

At Upload, we believe in education that prepares you for the real world. Our skills-based learning approach includes a focus on maximizing learning retention, exposure to real client projects and programs to help you build a powerful professional network.
This weekly night course is perfect for beginners who want to invest in learning how to create professional VR experiences.

10 weeks in class building personal projects and portfolio pieces
4 weeks post-class building a project for a real-world client (optional)
1 day teaching others VR development (optional)
Beginner Friendly, no prior experience required

CURRICULUM ADVISORS

Learning curriculum from the industry’s brightest minds.

BY THE END OF THIS COURSE, YOU WILL BE ABLE TO...

Create a single-player VR experience
Create VR apps with Unity
Implement VR Design Principles
Manage production of a VR project (for a client)
Communicate insights about VR
Teach other people how to build VR experiences in Unity
Collaborate on a group Unity VR project
upload_network

Join Uploads powerful global network of immersive technology professionals and consumers.

INVESTORS

CORPORATE PARTNERES

MENTORS

TALENT

MEDIA

WORKSPACE

Student-made VR Experience



“My passion had always been to bridge the gap between art and technology to make meaningful experiences. At Upload, we were able to accomplish this by the end of the course by creating Found, an award winning VR experience featured at Oculus Connect 3’s Keynote. A subset of the team and I are now launching our own studio, Paracosm VR Studios.”

- Jewel Lim, Co-Founder of Paracosm VR

Visit Campus

Schedule a tour to learn more about Upload and try some VR demos created in past courses!

JANET BROWN

INSTRUCTOR


Janet is a developer and co-founder at Atakote Studios, an independent studio making unique VR and AR experiences in the heart of San Francisco. She is passionate about bringing experiences to VR that appeal to new and both gaming and non-gaming audiences. She also works with companies to build their innovation pipelines and bring compelling products to market, and has done so across Europe, Asia & the USA at McKinsey & Company, as well as key roles at consumer giants like Diageo and Mondalez. She holds an MBA from Harvard Business School.

JANET BROWN

INSTRUCTOR



Janet is a developer and co-founder at Atakote Studios, an independent studio making unique VR and AR experiences in the heart of San Francisco. She is passionate about bringing experiences to VR that appeal to new and both gaming and non-gaming audiences. She also works with companies to build their innovation pipelines and bring compelling products to market, and has done so across Europe, Asia & the USA at McKinsey & Company, as well as key roles at consumer giants like Diageo and Mondalez. She holds an MBA from Harvard Business School.

SYLLABUS


Class 1: Intro to VR, Unity and C# Programming
  • Welcome to Upload Class Ice Breakers VR in the World Intro to Unity with C#

Class 2: Core Unity Functionality
  • Information Gathering 101 Build a Shooting Gallery game Start Your First Solo Game

Class 3: VR Input and Interaction
  • Intro to the Oculus SDK Create Throwing functionality Create Teleportation functionality Presentation on VR constraints Design Frame primer

Class 4: VR User Interfaces & Lighting
  • Primer on UI in VR Create a basic menu system Challenge to make a different type of menu system Lighting activity

Class 5: VR Workflow and Group Projects
  • Version control lecture and activity Scrum presentation and activity Form teams for project creation Sprint planning meeting and start group project

Class 6: Testing and Feedback Cycles: Group Project Review
  • Intro to Bugs and Lighting TDD Developing Test Cases Guiding Questions for Users Guiding Questions for Testers

Class 7: Final Project Introduced and Create a VR Design Document
  • Idea generation activity Design and scoping activity Team formation and final project decisions Start your Design Doc

Class 8: VR Architecture & Performance
  • Teacher-specific lecture or activity (optional) Help with Presentations Final Project work time

Class 9: Teacher's Choice
  • Teacher-specific lecture or activity (optional) Help with Presentations Final Project work time

Class 10: Presentations
  • Finalize VR builds Present projects to class Mingle and test each other's projects Afterparty / Celebration

TUITION

Reserve Your Seat. Payment Plans are available.



San Francisco (SoMa)
May 16 - July 25
Tuesdays
$2495

$500 non-refundable deposit

Los Angeles (Marina Del Rey)
May 15 - July 31
Mondays
$2495 (SOLD OUT)

$500 non-refundable deposit

Los Angeles (Marina Del Rey)
July 18 - Sept 26
Tuesdays
$2495

$500 non-refundable deposit

FREQUENTLY ASKED QUESTIONS